Mission Rules

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Dawn Hunt

Setup

Place objectives.

Primary Objectives

  • Secure objectives

Special Rules

  • Nightfall

Faction Missions

Aggression

Seek and Destroy

Hunt down and eliminate enemy units.

The first time you eliminate an enemy unit each Turning Point, score 1 VP. If that unit was the enemy Leader, score 2 VP instead.
Max VP: 4

First Blood

Strike first and strike hard.

For each Turning Point in which you eliminate an enemy unit before your opponent eliminates any of your units, score 2 VP.
Max VP: 4

Control

Secure Position

Methodically claim key terrain across the battlefield.

At the start of each Turning Point, select one Objective Marker that you haven't selected this game for this Faction Objective. If your team controls that marker at the end of the Turning Point, score 1 VP.
Max VP: 4

Mission Priorities

Complete tactical objectives to demonstrate battlefield control.

At the end of each Turning Point (starting Turn 2), check if you have completed any of the following tasks. Score 1 VP for each task completed. Each task can only be scored once per game.
  • Control the same Objective Marker for 2 consecutive Turning Points (can start counting from Turn 1)
  • Control an Objective Marker in your opponent's Drop Zone
  • Have at least one unit in your opponent's Drop Zone
  • Control more Objective Markers than your opponent
Max VP: 4

Tactical

Flanking Maneuvers

Outmaneuver your opponent by dominating different battlefield sectors.

At the end of each Turning Point, you may mark one (and only one) quarter of the battlefield as 'Flanked' if you have more total AL in that quarter than your opponent. Each quarter can only be Flanked once per game. Score 1 VP for each quarter of the battlefield you have Flanked.
Max VP: 4

Covert Operations

Plant strategic assets across key locations.

Starting on Turning Point 2, you may perform a special Mission Action called 'Implant Objective' on any Objective Marker you control. At the end of the game, score 1 VP for each unique Objective Marker you successfully implanted.
  • You may only implant ONE Objective Marker in your own Drop Zone
  • All other implants must be on neutral or enemy Objective Markers
  • Implants cannot be removed once placed
Max VP: 4

Attrition

Survivalist

Keep your key operatives alive under fire.

At the start of each Turning Point, select one friendly unit that hasn't been chosen yet for this Faction Objective. If that unit is still alive at the end of the Turning Point, score 1 VP.
Max VP: 4

Enduring Presence

Outlast your opponent through sheer resilience.

At the end of each Turning Point, if your units have more total remaining HP on the battlefield than your opponent's units, score 1 VP.
Max VP: 4