Technological geniuses who use teleportation pads to manipulate the battlefield.
Team Rule: Teleportation Tech
Each Gnome can place down teleportation pad tokens.
Team Composition
Leaders: Choose 1
Operatives: Choose 5. Only 2 Gunners total may be selected.
Battle Tactics
Round Tactics
Location Align1 LP
Pick one of the following conditions:
- Your units' weapons have Align 1 when in your territory
- Your units' weapons have Align 1 when in your opponent's territory
- Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP
Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)
Utilize Cover1 LP
Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.
Activation Tactics
True Shot1 LP
A unit may ignore BLOCKING terrain for one shooting attack made during this activation.
Urgent Retreat1 LP
This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.
Quantum Leap1 LP
Use this during a Gnome's activation. That Gnome can place its teleport token down for free.
Unit Roster
Perfected Portals
Weapons gain Crit 9+ after using pad.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Precision Targeting
All team weapons gain Align 1.
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Blademaster
Operative
Blademaster
Skilled Fighter
Has +3 DEF against melee attacks.
Weapons
Tech Pistol8"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 4/5
Gnome Heavy Gunner
Operative
Heavy Gunner
Weapons
Gnomish Gatling10"
ATK: 4ACC: 7+PWR: 5/6
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Rockets)*
Operative
Gunner
Weapons
Prototype Rockets12"
ATK: 4ACC: 7+PWR: 2/5Blast 2
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Plasma)*
Operative
Gunner
Weapons
Sparkstream Projector12"
ATK: 4ACC: 7+PWR: 4/5Align 1
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Melta)*
Operative
Gunner
Versatile
High damage melta.
Weapons
Cogforge Melter8"
ATK: 4ACC: 7+PWR: 6/7
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Tech Specialist
Operative
Tech Specialist
Got a Plan
Perform one mission action for free.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Revive
Prevent unit within 3 from dropping below 1 HP.
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Defense Beacon
Counts as +1 AL for markers.
Relay Orders (1 AP)
Give unit within 6 an additional Action Limit.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Emergency Teleport
Targeted by shooting: use pad within 6 to move 5 hexes.
Weapons
Tech Rifle10"
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+ PWR: 3/4