Technological geniuses who use teleportation pads to manipulate the battlefield.

Team Rule: Teleportation Tech

Each Gnome can place down teleportation pad tokens.

Team Composition

Leaders: Choose 1
Gnome Leader AlphaGnome Leader Beta
Operatives: Choose 5. Only 2 Gunners total may be selected.
Gnome BlademasterGnome Heavy GunnerGnome Gunner (Rockets)*Gnome Gunner (Plasma)*Gnome Gunner (Melta)*Gnome Tech SpecialistGnome MedicGnome CommsGnome Warrior

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Quantum Leap1 LP

Use this during a Gnome's activation. That Gnome can place its teleport token down for free.

Unit Roster

Leaders

Gnome Leader Alpha
Leader
Leader
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Leader Buff
Perfected Portals
Weapons gain Crit 9+ after using pad.
Leader Action
Command (0)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Leader Beta
Leader
Leader
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Leader Buff
Precision Targeting
All team weapons gain Align 1.
Leader Action
Command (0)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4

Operatives

Gnome Blademaster
Operative
Blademaster
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Skilled Fighter
Has +3 DEF against melee attacks.
Weapons
Tech Pistol8 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 4/5
Gnome Heavy Gunner
Operative
Heavy Gunner
HP
10
DEF
4
ACC
7+
MOVE
4
AL
2
Heavy Modifier
Heavy Gunners have -1 Move Stat (to a minimum of 5)
Weapons
Gnomish Gatling10 hex
ATK: 4ACC: 7+PWR: 5/6
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Rockets)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Prototype Rockets12 hex
ATK: 4ACC: 7+PWR: 2/5Blast 2
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Plasma)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Sparkstream Projector12 hex
ATK: 4ACC: 7+PWR: 4/5Align 1
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Gunner (Melta)*
Operative
Gunner
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Weapons
Cogforge Melter8 hex
ATK: 4ACC: 7+PWR: 6/7
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Tech Specialist
Operative
Tech Specialist
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Got a Plan
This operative can use this ability to perform one mission or objective action for free, during its activation.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Medic
Operative
Medic
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Revive
Once per Turning Point, whenever a friendly unit within 3 hexes would drop below 1 health from any damage that is not from melee, set that friendly unit's health to 1 after the action is complete.
Action
Bandage (1 ALP)
Heal a friendly unit within 2 hexes for d3 + 2. This can't be used on a friendly unit that has been revived this turn.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Comms
Operative
Comms Specialist
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Defense Beacon
This operative counts as 1 additional AL when determining control of a mission or objective marker. This is not a change to this operative's AL stat.
Action
Relay Orders (1 ALP)
Give a friendly unit within 6 hexes an additional Action Limit until the end of their next activation.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+PWR: 3/4
Gnome Warrior
Operative
Generic Warrior
HP
10
DEF
4
ACC
7+
MOVE
5
AL
2
Emergency Teleport
Targeted by shooting: use pad within 6 to move 5 hexes.
Weapons
Tech Rifle10 hex
ATK: 4ACC: 7+PWR: 3/4
Shock BatonMelee
ATK: 4ACC: 7+ PWR: 3/4