Fungal warriors who create zones of decay that buff allies and weaken enemies.

Team Rule: Death Bloom

Drop death bloom tokens when Myconids perish.

Team Composition

Leaders: Choose 1
Myconid Leader AlphaMyconid Leader Beta
Operatives: Choose 4
Myconid Heavy GunnerMyconid Spotter CommsMyconid Tech Gunner (Flamer)Myconid SniperMyconid MedicMyconid Warrior

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Spore Burst1 LP

Use before or after any Myconid action. Drop a death bloom token in the active hex of the active Myconid.

Unit Roster

Leaders

Myconid Leader Alpha
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Leader Buff
Spreading Rot
Death bloom tokens range increased by 1 hex.
Leader Action
Command (0)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Leader Beta
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Leader Buff
Fungal Fortitude
Team HP increased by 2.
Leader Action
Command (0)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4

Operatives

Myconid Heavy Gunner
Operative
Heavy Gunner
HP
12
DEF
5
ACC
5+
MOVE
5
AL
2
Heavy Modifier
Heavy Gunners have -1 Move Stat (to a minimum of 5)
Weapons
Spore Sprayer10 hex
ATK: 4ACC: 5+PWR: 5/6
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Spotter Comms
Operative
SpotterComms Specialist
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Defense Beacon
This operative counts as 1 additional AL when determining control of a mission or objective marker. This is not a change to this operative's AL stat.
Action
Spot (1 ALP)
Selects a visible enemy target to be spotted. When a friendly unit within 3 hexes of this unit is shooting a spotted enemy, its shooting weapons get lethal 5+. An enemy is no longer spotted if it's currently not visible to this unit, or until one of the following happens:\n- This unit is killed\n- This unit uses this action again\n- The next time this operative activates
Action
Relay Orders (1 ALP)
Give a friendly unit within 6 hexes an additional Action Limit until the end of their next activation.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Tech Gunner (Flamer)
Operative
Tech SpecialistGunner (Flamer)
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Got a Plan
This operative can use this ability to perform one mission or objective action for free, during its activation.
Weapons
Blight Burner6 hex
ATK: 4ACC: 3+PWR: 3/4
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Sniper
Operative
Sniper
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Roll
After shooting with the stationary profile, this unit may move 1 hex for free.
Weapons
Rot Sniper (Stationary)16 hex
ATK: 4ACC: 3+PWR: 3/6Stationary
Rot Sniper12 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Medic
Operative
Medic
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Revive
Once per Turning Point, whenever a friendly unit within 3 hexes would drop below 1 health from any damage that is not from melee, set that friendly unit's health to 1 after the action is complete.
Action
Bandage (1 ALP)
Heal a friendly unit within 2 hexes for d3 + 2. This can't be used on a friendly unit that has been revived this turn.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Warrior
Operative
Generic Warrior
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Bloom Empowerment
Gain Critical 9 while on death bloom.
Weapons
Spore Rifle10 hex
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4