Fungal warriors who create zones of decay that buff allies and weaken enemies.

Team Rule: Death Bloom

Drop death bloom tokens when Myconids perish.

Team Composition

Leaders: Choose 1
Operatives: Choose 4

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Spore Burst1 LP

Use before or after any Myconid action. Drop a death bloom token in the active hex of the active Myconid.

Unit Roster

Myconid Leader Alpha
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Spreading Rot
Death bloom tokens range increased by 1 hex.
Command (0 AP)
Command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Leader Beta
Leader
Leader
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Fungal Fortitude
Team HP increased by 2.
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Heavy Gunner
Operative
Heavy Gunner
HP
12
DEF
5
ACC
5+
MOVE
5
AL
2
Modifier
-1 Move Stat.
Weapons
Spore Sprayer10"
ATK: 4ACC: 5+PWR: 5/6
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Spotter Comms
Operative
SpotterComms Specialist
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Defense Beacon
Counts as +1 AL for markers.
Spot (1 AP)
Selected enemy becomes spotted.
Weapons
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Tech Gunner (Flamer)
Operative
Tech SpecialistGunner (Flamer)
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Got a Plan
Perform one mission action for free.
Weapons
Blight Burner6"
ATK: 4ACC: 3+PWR: 3/4
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Sniper
Operative
Sniper
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Roll
Move 1 hex free after shooting stationary.
Weapons
Rot Sniper (Stationary)16"
ATK: 4ACC: 3+PWR: 3/6Stationary
Rot Sniper12"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Medic
Operative
Medic
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Revive
Prevent unit within 3 from dropping below 1 HP.
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4
Myconid Warrior
Operative
Generic Warrior
HP
12
DEF
5
ACC
5+
MOVE
6
AL
2
Bloom Empowerment
Gain Critical 9 while on death bloom.
Weapons
Spore Rifle10"
ATK: 4ACC: 5+PWR: 3/5
Fungal FistsMelee
ATK: 4ACC: 5+PWR: 2/4