Savage hunters who frenzy when they smell blood.

Team Rule: Scent of the Weak

+1 Crit DMG and +1 Charge range against units not at full health.

Team Composition

Leaders: Choose 1
Operatives: Choose 2

Battle Tactics

Round Tactics

Location Align1 LP

Pick one of the following conditions:

  • Your units' weapons have Align 1 when in your territory
  • Your units' weapons have Align 1 when in your opponent's territory
  • Your units' weapons have Align 1 when they are attacking while on an objective, or attacking an enemy unit on an objective
Hold Location1 LP

Place down a “hold location” token. Any friendly units within REACH of that “Hold Location” token has an additional defense of 1. (This rule has no effect when a unit is a target of a blocked shot)

Utilize Cover1 LP

Your Blocked DEF is increased by 1 if the targeted friendly unit is within 2 of a hex that is providing BLOCKING.

Activation Tactics

True Shot1 LP

A unit may ignore BLOCKING terrain for one shooting attack made during this activation.

Urgent Retreat1 LP

This unit may perform the Retreat action for 1 ALP instead of 2 during this activation.

Blood Scent1 LP

Use before or after an action. Pick any enemy operative in the Battlezone. Treat it as not being full health for the remaining duration of this activation.

Unit Roster

Werewolf Leader Alpha
Leader
LeaderBlademaster
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Blood Frenzy
Team gets +1 normal power and +1 crit power vs wounded.
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Leader Beta
Leader
LeaderBlademaster
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Pack Tactics
Weapons get Align 1 when within 5 hexes of ally.
Skilled Fighter
+3 DEF vs melee.
Command (0 AP)
Once per battle, command a friendly operative to complete 1 free Generic Action.
Weapons
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Grenadier
Operative
BlademasterGrenadier
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Skilled Fighter
+3 DEF vs melee.
Weapons
Pack Grenade (Frag)6"
ATK: 4ACC: 5+PWR: 2/5Blast 2
Howlcrack Charge (Krak)6"
ATK: 4ACC: 5+PWR: 5/6
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Sniper Spotter
Operative
BlademasterSniperSpotter
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Skilled Fighter
+3 DEF vs melee.
Spot (1 AP)
Visible enemy becomes spotted.
Weapons
Moonhowl Rifle (Stationary)16"
ATK: 4ACC: 3+PWR: 3/6Stationary
Moonhowl Rifle12"
ATK: 4ACC: 5+PWR: 3/5
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Medic
Operative
BlademasterMedic
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Revive
Prevent unit within 3 from dropping below 1 HP.
Skilled Fighter
+3 DEF vs melee.
Bandage (1 AP)
Heal unit within 2 for d3+2.
Weapons
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5
Werewolf Warrior
Operative
BlademasterGeneric Warrior
HP
16
DEF
6
ACC
5+
MOVE
6
AL
3
Relentless Hunter
Free mission action after downing enemy.
Skilled Fighter
+3 DEF vs melee.
Weapons
Feral Repeater6"
ATK: 4ACC: 5+PWR: 2/4
Lupine ClawsMelee
ATK: 4ACC: 5+PWR: 4/5